Building worlds from dreams and securing futures with teamwork

Grinberg Games Inc. is an innovative multimedia partner business creating software, artwork, entertainment and educational content with the goal of having each project carry over to other mediums to serve as both interactive media and educational materials.

Studio Collaborations

QA, Consulting, & Tech Art

Companies Supported

EA

Epic Games

WB Games

Ubisoft

Xbox

Playstation

Enechawet Games

Phantastica Games

Strawberry Fields Interactive

Dark Slope

Tegus

AlphaSights

Netflix

Athabasca University

CG Pro

Vertex School

Games For Love

OddBot Studios

Disney

The Jim Henson Company

Halbot Studios

Franchise Contributions in Games

DC

Marvel

Star Wars

Battlefield

NHL

Madden

MLB

Skate

Far Cry

Rainbow Six Siege

TMNT

Fortnite

Halo

F1

Transformers

Mamo

Unannounced Phantastica Games Title

Avatar: The Last Airbender

Call of Duty Mobile

The Seasons of Fantasy

Hogwarts Legacy

House of Lies

Animation

Babblebop

Tiny & Tall

Unannounced Project

Design & Development

From concept to launch, we provide affordable services to partner with you in any singular or varied capacity, whether it's Technical, concept, or comic art, QA & consulting, animation, and coding for gameplay, pipelines, or security frameworks.

Development Showcase Reel

Watch the most recent reel

If video doesn't play, click here to watch externally

Cybersecurity & Application Development

Compact security, maintenance, and networking solutions integrated directly as packages into private frameworks, systems, and apps for every usage within your tech and media and pipelines. We also build apps for daily tasks!

Projects & apps coming soon

QA & Consulting

Partnering with teams of all sizes for tech products and media of all kinds to apply 10 years of professional experience toward ensuring a polished, bug-free process, and launch with our rigorous testing methodologies utilizing an ideal balance between automation, and manual testing. Every path and result is taken into account and documented throughout development to guarantee a smooth cycle across each project.

Education & Memberships

Unreal Engine Authorized Instructor & Training Center Partnter

Learn detailed and unique concepts, techniques, methods, and more in Unreal Engine, Blender, UEFN, Substance Painter, Zbrush, Photoshop, and Krita! Additional software and tools can be requested. Take part in 1-on-1 and group sessions, private tutoring, Game Jams, lengthy videos, and live sessions. Current education partners include CG Pro, Vertex School, Games For Love, and Epic Games.

Member system is in development. Each subscriber will be contacted immediately with course and file access. Reach out to the email at the bottom of this site if you encounter any issues.

  • Core Concepts: Editor UI, project setup, asset management, level design basics.
  • Blueprint Visual Scripting: Variables, functions, flow control, creating interactive actors.
  • C++ Programming: Actor and Component creation, gameplay logic, integrating with Blueprints.
  • Animation: Skeletal mesh rigging, Animation Blueprints, State Machines, Blendspaces.
  • Materials & Shaders: PBR material creation, node-based shader graphs, special effects.
  • Lighting & Rendering: Lumen global illumination, Nanite virtualized geometry, post-processing.
  • Python Scripting: Automating editor tasks, creating tool scripts, pipeline integration.
  • Performance Optimization: Profiling tools, best practices for high-framerate projects.
  • UEFN Basics: Project creation, interface navigation, landscape and terrain tools.
  • Custom Assets: Importing models and textures, creating custom props and devices.
  • Verse Scripting: Introduction to the Verse programming language for custom game logic.
  • Game Modes & Quests: Designing custom rulesets, creating objective-based gameplay.
  • Monetization: Understanding the Creator Economy 2.0, best practices for engagement.
  • Modeling: Polygonal modeling, subdivision surfaces, hard-surface techniques.
  • Sculpting: Organic sculpting tools, dynamic topology, retopology for animation.
  • UV Unwrapping & Texturing: Seam placement, texture painting, procedural material creation.
  • Rigging & Animation: Armatures, constraints, keyframe animation, graph editor.
  • Shading & Rendering: Cycles and Eevee render engines, node-based shader editing.
  • Designer Fundamentals: Node-based procedural material creation, exposing parameters.
  • Painter Fundamentals: PBR texturing workflow, layers, masks, smart materials.
  • Advanced Texturing: Creating complex materials from scratch, using generators and filters.
  • Pipeline Integration: Exporting textures for Unreal Engine, using the Substance plugin.
  • Core Sculpting: Brushes, DynaMesh, ZRemesher, subdivision levels.
  • Advanced Techniques: Hard surface sculpting, alpha details, IMM brushes.
  • Texturing: Polypaint, Spotlight projection, creating and applying textures.
  • Model Preparation: Retopology, UV unwrapping, baking maps for game engines.
  • Digital Painting: Brushes, blending modes, color theory, creating concept art.
  • Illustration & Comics: Linework, coloring, panel layouts, texturing techniques.
  • Photo Manipulation: Compositing, matte painting, creating textures from photos.
  • 3D Integration: Using 3D blockouts for 2D paintovers, texturing 3D models.

Each subscription and separate purchase comes with the detailed documentation accompanying each lesson, plus, a free 300-500+ page book related to the content whether it's coding, art & design, and more. Digital books include my graphic novels and comics.

Standard Subscription

$25 / month (+ tax)

  • ✓ Everything in the Per-Video plan
  • ✓ 1-on-1 and group sessions
  • ✓ Submit lesson & software requests
  • ✓ Project collaboration
  • ✓ Live sessions & Game Jams
Subscribe

Premium Subscription

$100 / month (+ tax)

  • ✓ Everything in the standard plan
  • ✓ Everything in the Single Video plan
  • ✓ Full-color printing for your work
  • ✓ 3D printing for figures & statues
  • ✓ Shipped immediately to you!

Price may change based on printing demand.

Subscribe

Single Video, Documentation, & Digital Book Files

$100 flat fee

  • ✓ Purchase any single video lesson
  • ✓ Includes lesson documentation
  • ✓ Includes related digital book
  • ✓ Permanent access to content
Purchase

Member Content Feed

COMING SOON

Join to Unlock Content

Pitching & Publishing

Helping indie developers navigate the complexities of funding and bringing their vision to life through close, and personal collaboration for developing detailed, and concise presentations, vertical slices, artwork, and narrative design.

T.S.O.F. Pitch

Watch the first pitch presentation for our original franchise "The Seasons Of Fantasy".

If video doesn't play, click here to watch externally

Reviews

Games

Alien: Isolation

Alien: Isolation

★★★★★

Alien Isolation is one of those games that are made to be interactive movies and it excels in that realm, arguably more than any other movie licensed game because it does not take creative liberties that hinders the franchise. The appeal of horror and the Alien franchise, especially in games, is the atmosphere and sense of clausterphobia. The films themselves are akin to "Metroidvania's" on a cinematic level and in regards to expertly utilizing limited set pieces mixed with meaningful action. Tension done right can create the content and only the best horror films and games understand that.

Alien Isolation is the perfect example of that. You are the prey being hunted by "the" Xenomorph and you quite literally cannot make any noise, otherwise you will not survive. The game utilized a feature that is admitedly niche but all the same - surprisingly not utilized in many other games. In the settings you can enable voice detection which will enable your mic to be detected in the game and the Xenomorph will hear any and all of your real-world sounds.

Going back to my point about utilizing atmosphere and suspense to create content - horror is the ideal genre for this and over the years, games have surpassed films as the go-to immersive media, especially in horror. Alien Isolation still stands as the best example of this and rightfully has been used as a template for other horror games since in terms of confined gameplay, and proper use of the notion that games are interactive films, unlike other blockbuster gaming franchises that focus on cinematic quality that takes control away from the player.

Arma 3

Arma 3

★★★★☆

Arma 3 introduced myself to the tactical/military/squad-oriented gameplay and its innovative custom content creation tools sparked my interest for modding. Since playing Arma 3 for the first time years ago, I have had a consistent itch for physics-oriented gameplay that seamlessly blends realistic animations, and tactical gameplay.

Other titles such as Rainbow Six Siege and now even Fortnite offer similar and, in ways, expertly evolved gameplay in those areas and integrated community driven content creation, through modding and other means such as UEFN, has continued to sky rocket since. Arma 3 in its current state has been overshadowed by other tactical and squad based games that have released over the years, but its Pubg-esque tactical gameplay combined with Crysis-esque graphics make it stand out as a unique, somewhat stylized tactical shooter.

Batman: Arkham Asylum

Batman: Arkham Asylum

★★★★★

Batman Arkham Asylum revolutionized the superhero action genre, bringing superhero and licensed games into a completely new, modern, and fresh era - spearheading and fast tracking the game industry as we know it due to its innovative physics, combat, visuals, and storytelling. To this day, no other game has been able to perfectly capture and balance the stylized nature of comic books and graphic novels while maintaining realism that doesn't conflict with a darker and more "illustrated" style.

Franchise reboots are often and movie sequels and spinoffs created as games are often regarded as a slippery slope, and most of the time that has been proven to be true due to a lack of enthusiasm, and resources within a company environment. Arkham Asylum was and still is the Batman 1989 and Sam Raimi's Spider-Man of gaming. It revived not only the Batman franchise in gaming, but felt like a spiritual successor and even soft reboot of the Bruce Timm Batman universe due to much of the original cast returning to reprise their iconic roles.

Although several games spawned after Asylum, no other entry in the series or superhero game have been able to capture the unique and groundbreaking blend of action adventure horror that Asylum brought to the table, in addition to having completely reshaped the gaming industry from a technical standpoint, and cementing games as the ideal multimedia storytelling format. Arkham Asylum's gameplay is clunky in comparison to its sequels, but in terms of atmosphere - no other title has quite been able to make you "feel" like Batman.

Batman: Arkham Knight

Batman: Arkham Knight

★★★★☆

Ah, Batman Arkham Knight. What a beautiful perfect oddity. Looking Batman on Arkham Knight feels almost like a dream, because it's one those games that feels like it shouldn't exist. Aside from Red Dead Redemption 2, no other game since Knight's release in 2015 has pushed the visuals to the same insane level of quality, but this quality did not come without performance issues as Knight's release - specifically on PC - was a disaster for many. But since then, the issues have been resolved, at least for the most part, and the title continues to stand the test of time both visually and gameplay-wise.

Running on Unreal Engine 3, it pushed the engine to its absolute limits, and it is one of the very very few games that cannot be remastered, because it is not only gorgeous, but looks better than practically all games that have followed its release. Straying away from the more stylized comic-esque style, Knight brings players into the first open world Gotham in its entirety since Lego DC Superheroes, and although it is not as vast, it makes up for that by offering unique, and easily differentiable sections of Gotham, each with a plethora of details and easter eggs that even after 10 years players are still discovering new details honoring the source material, and expanding on the universe.

Knight's story on the other hand was very bloated and although not the worst narrative from the persepctive of a casual fan, it was very generic and disappointing for those who could see the twist coming before the game even launched. But setting the direct writing aside, Knight excels in visual storytelling. Each area, structure, and creepy side quest bridges the gaps between all the history we did not get to witness and the present while honoring Batman's entire legacy by offering the largest amount of playable costumes, and for the first time, the Batmobile, the franchise has ever seen.

Knight perfected its free flow combat and yet again broke ground within the action adventure, and superhero gaming genres. Knight had an abrupt cut off of new content, aside from recently being released on the Switch where it very much struggles to run but is still fun to play nonetheless, and was accompanied by a surprise release of The Batman 2022 costume, but unfortunately without the new batmobile. Though, modders doing gods work as always, have added it and so much more content which has been giving Knight the extended lifespan it deserved. Overall, from a gameplay and graphical perspective, Knight was the perfect finale to the mainline Arkhamverse games, and it still contains an infinite amount of replayability after completing, and replaying the primary, and season pass content.

Transformers Galactic Trials

Transformers Galactic Trials

★★★★

This game is an ADHD Transformers/racing/arcade gamers dream.

I'm someone who loves variety but also simple experiences (roguelites, metroidvanias, arcade shooters, racers), and as someone who grew up playing basically only those types of games, and especially combative racers like shrek racing, Mario Kart, Cars, and being a psychopath in EA Nascar by always intentionally driving in the opposite direction to destroy the other racers - galactic trials simultaneously satisfies my desire for a new Transformers game + arcadey/combative racer.

These types of games give me a nerdgasmic dopamine rush I just can't explain. Over the years I went from playing practically only RPG's and open world games to being bored or empty open worlds and racers with a singular core loop built on sports simulation. Galactic Trials doesn't have a ton of content but let's look at the facts - racing games and arcade shooters don't need much. These are games to pick up and play when you need a break and the almost constant switching between racing and combat satisfies my impulse to have a blend of both.

The Cybertron games deserve to be on steam (although emulation exists for a reason so, just saying) but for now this feels like a nice in between for those of us that grew up on those games and racers, and want something that feels like a spinoff, which this does. Transformers One made me want a transformers racer with the same combat and intensity so this is a good start. Yes the gameplay can slow down but it's mostly on the easiest difficulty. On higher difficulties, this stuff gets intense especially if you're trying to take down the other autobots or decepticons and avoiding being shot by them.So give it a shot and definitely get it when its on sale. 20 is honestly still a bit too much for this but it's better than the honestly agregious 50 dollars.

Power Rangers Battle For The Grid

Power Rangers Battle For The Grid

★★★

I'm mixed on this but overall have fun. I'm a massive rangers fan and love simple fighting games and unlike how sick I am of there being a multiverse film released every half a second, power rangers is one of the very few multiverse stories that I love because it's just pure fun.

I only have two negatives: as many others have noted, if you stay too close to the enemy for too long, you will be stun locked and gang banged until half or more of your health is gone and there is NOTHING you can do to get out of it or counter, even on the lowest difficulty. The other negative is the massive lack of rangers and locking the few that there are behind paywalls.

I don't understand why modern rangers games (albeit there being very very few of them) ignore the majority of the expanded roster. the Mystic Force Rangers are my favorite and although mighty morphin are my second favorite, it's annoying seeing how they are the only ones being worshipped and adapted into games, series, and comics.

I love that they added Udonna and the forest from Mystic Force but it feels like such a painful tease to include 1-2 versions of each other type of ranger while the morphers are basically all there. Seeing the mystic force rangers illustrated then disappear was like nerdgasm denial for me.Overall it's fun and the iconic spark effects after hitting enemies makes the combat more satisfying.

More reviews always coming!

Movies & TV

Reviews for movies and TV shows coming soon!

Toys & Collectibles

Reviews for toys and collectibles coming soon!

About

Michael Grinberg

Michael has 10 years of experience and has supported a vast amount of AAA and indie studios. He has worked as an individual employee, contractor, and in the past few years, as a partner getting contracts through tech and design agencies and internally via third parties connected to one another. Michael started his career in animation and QA through coop opportunities and internship programs through EA and since then has worked with several of the largest companies in AAA development, such as EA, WB Games, Epic Games, and Ubisoft, directly, and many others like Nickelodean, NBC, 343, 2K, and more via client outsourcing.

Over the years, Michael pushed himself to go beyond solely focusing on animation by learning to code for plugin development, gameplay, and pipelines. For the past 5+ years he has worked as a Technical Artist offering development, design, QA, and consulting to a variety of AAA and indie teams, across many genres of gaming and animation. His biggest achievements have been working on his favorite franchises in gaming such as, but not limited to, Star Wars, DC, Marvel, Harry Potter, and Transformers and aiding smaller teams in developing a strong multimedia pipeline.

Beyond working with studios, Michael has also released 4 books on Amazon and other retailers which cover Unreal Engine, game design, narrative design, conceptualization, and coding for a variety of fields beyond only entertainment. He is passionate and knowledgeable in practically every area of 3D and 2D design and development and enjoys mentoring others.

Let's Build Together

Have a project or need consultation? We want to work with you! Reach out and let's create something extraordinary in the genre and medium of your choice.

Grinbergm@yahoo.com